Writer · Game Developer · Narrative Programmer
São Paulo, Brazil 🇧🇷
╭── CAYQUE ────────────────────────── │ │ "Oh, a new player. Welcome. │ Pick a route below. Every │ path ends in a game." │ ▼ ╰────────────────────────────────────
▶ PORTFOLIO · LINKEDIN · LETTERFLUX STUDIOS
A writer who ended up on the programming side of storytelling. I build narrative-driven games, from visual novels to chat sims to multiplayer projects, where the code exists to serve the story: branching dialogue, choice systems, UI that feels like part of the world.
Class: Lead Developer | Guild: Letterflux Studios | Alignment: Story first
Role: Lead Developer
Genre: Mexican-American gothic BL visual novel · supernatural horror-mystery
Status: 🔒 Closed alpha · Windows / macOS / Linux / Android
Help Elliot, lost and amnesiac, recover his memories through spell crafting, point-and-click exploration and branching choices before something inside him claws its way out. Five endings, 100+ planned spell ingredients, and a full accessibility suite.
Role: Lead Programmer
Genre: Short horror chat sim · multiple endings
Built with: Unity + Naninovel
Status: ✅ Released (Sept 2026) · Spooktober 8th Annual Visual Novel Jam
A broke streamer runs a live séance for views, with chat reacting in real time. The ghost on the other side has plans of its own.
Role: Contributor | Status: In development, beta testing on Steam
My fantasy novel, published in 2019. Where the storytelling started.
🟢 Status: open for collaboration. Alongside my Letterflux projects, I take on other games in parallel. If you need a developer who speaks both code and story, let's talk.
What will you do?
▶ Open the portfolio
▶ Send a message on LinkedIn
▶ Play SPECTOR (free / name your price)
▶ Follow A Week to Remember
📍 São Paulo, Brazil · ✦ Progress saved ✦